Assistant Professor of Practice of Interactive MediaAffiliation:NYU Abu Dhabi Education: BFA Carnegie Mellon University; MFA University of California, Santa Cruz
Sarah Fay Krom is an Assistant Professor of Practice of Interactive Media in the Division of Arts and Humanities at New York University Abu Dhabi. She holds a BFA from Carnegie Mellon University and an MFA from the Digital Arts and New Media program at the University of California, Santa Cruz.
Sarah Fay’s work explores visually expressive interactive storyworlds and the underlying computational processes that expand and enrich their artistic palette. Her research interests are interactive storytelling, computational cinema and character performance, procedural animation, and visual media in digital games.
Sarah Fay has taught in the Interactive Media Arts program at NYU Shanghai, at Miami University and DeAnza College in the US, National University of Singapore, and Fachhochschule Kiel in Germany. She has developed curriculum at Peking University in Beijing and was the Founding Director of the GameLab at Nanyang Technological University in Singapore. Her professional work includes games, children’s media, and interactive installations. She is currently working on a game about “seeing as knowing” and the mediated visual message.
Courses Taught
Communications Lab is a production-based course that surveys various technologies including web development, 2D design, digital imaging, audio, video, and animation. The forms and uses of these communications technologies are explored in a laboratory context of experimentation, collaboration, and discussion. Much of class time will be spent introducing and surveying equipment and software essential to media production and contemporary storytelling. Each technology is examined as a tool that can be employed and utilized in a variety of situations and experiences. The World Wide Web will serve as the primary environment for content delivery and user-interaction. Principles of interpersonal communications and media theory are also introduced with an emphasis on storytelling fundamentals, user-centered design, and interactivity.
Previously taught: Spring 2017, Spring 2018, Fall 2018, Spring 2019, Fall 2019, Spring 2020, Summer 2020, Fall 2020, Spring 2021, Summer 2021, Fall 2021, Spring 2022, Fall 2022, Spring 2023, Summer 2023, Fall 2023, Spring 2024, Summer 2024, Fall 2024
Spring 2025;
14 Weeks Domna Banakou
-
R 08:30 - 11:10; T 08:30 - 09:45
Taught in Abu Dhabi
Spring 2025;
14 Weeks Evi Mansor
-
W 08:30 - 11:10; M 08:30 - 09:45
Taught in Abu Dhabi
Summer 2025;
4 Weeks Evi Mansor
-
MTWR 08:30 - 11:30
Taught in Abu Dhabi
Fall 2025;
14 Weeks Evi Mansor
-
M 08:30 - 09:45; W 08:30 - 11:10
Taught in Abu Dhabi
Fall 2025;
14 Weeks R 08:30 - 11:10; T 08:30 - 09:45
Taught in Abu Dhabi
This course appears in...
Majors > Interactive Media
Majors > Music > Artistic Practice Track
Majors > Music > Music Studies Track
Majors > Music > Music Technology
Minors > Design
Minors > Interactive Media
Minors > Music
Pre-Professional Courses > Media, Culture and Communication
Games and play are deeply embedded in human culture. Play suggests a range of human experiences not easily contained by a common form. Games use their playable form to speak to the cultural spaces in which they reside. There is freedom in play. There is structure in games. How do they work together? This course explores how games structure play to serve their purpose, and how play inspires games to push expectations of popular culture. Informed by game studies and theories of play, students will study analog and digital games to consider the technological, spatial, artistic and social structures that shape a play experience. Utilizing web-based technologies and the Unity game engine, students will assume the role of both game designer and developer, experimenting with building game experiences that convey meaning as well as express aspects of humanity beyond contest and conflict. Some programming experience is preferred but not required.
Prerequisite: IM-UH 1010 or CS-UH 1001
Previously taught: Fall 2018, Fall 2019, Fall 2022, Spring 2023, Spring 2024
Spring 2025;
14 Weeks Domna Banakou
-
R 12:45 - 14:00; T 11:20 - 14:00
Taught in Abu Dhabi
This course appears in...
Majors > Interactive Media > Computational Media
This course will introduce students to the design and development of Virtual Reality experiences. We will examine these increasingly popular means of delivering content and social interactions and identify their unique affordances over existing platforms. Students will be challenged to harness the specific advantages of VR from conception through functional prototype. The class will also cover case studies of effective use of VR in information delivery, as well as social and artistic experiences.