Domna Banakou
Visiting Assistant Professor of Practice of Interactive Media
Affiliation: Visiting
Education: BSc Ionian University; MSc University College London; PhD Universitat de Barcelona
Research Areas: immersive virtual reality; embodiment; body ownership illusions; empathy; prosocial behavior; mental health; cognitive neuroscience; psychology

Dr. Domna Banakou completed her PhD in clinical psychology and psychobiology at the University of Barcelona. She also holds an MSc degree in computer graphics, vision, and imaging from University College London, UK, and a bachelor’s degree in computer science with a specialization in Arts and Humanities from the Ionian University, Greece. She was awarded a major three-year Spanish doctoral grant for her research, and she has won many other prizes for her academic achievements. She has collaborated with researchers internationally and first-authored research papers published in distinguished peer-reviewed journals and conferences, including two articles in PNAS and other articles in Nature Scientific Reports, Current Directions in Psychological Science, and Royal Society Open Science, among others. She has given invited talks at esteemed international scientific meetings. Her research has been featured on major media channels (BBC, The New Yorker, The Psychologist), including a documentary film (BIAS).
Dr. Banakou combines technical expertise and experience in research methodologies to understand and promote the use of virtual reality in the fields of psychology and cognitive neuroscience. Her research focuses on how people respond to events within virtual environments, with a special interest in the topic of bodily representation. She studies how transformations of the virtual bodily appearance, inspired by body ownership illusions as studied in cognitive neuroscience, lead to perceptual, behavioral, and higher-level cognitive correlates. She has explored, among others, how embodiment over virtual bodies distinct to one’s own can lead to positive behavioral change and promote prosocial attitudes, with emphasis given on the influence of owning a different race body on racial discrimination.
Courses Taught
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The capstone experience in Computer Science requires students to engage in a long-term, mentored learning experience that culminates in a piece of original work. The specific project is developed during the Research Seminar in Computer Science. During the Capstone Project, the proposed work comes to fruition in the form of a research paper along the lines of those in a scholarly computer science journal. Students also participate in a capstone research symposium during which they present their work orally.
Prerequisite: CS-UH 3090
Previously taught: Fall 2016, Spring 2017, Summer 2017, Fall 2017, Spring 2018, Fall 2018, Spring 2019, Summer 2019, Fall 2019, Spring 2020, Fall 2020, Spring 2021, Fall 2021, Spring 2022, Fall 2022, Spring 2023, Fall 2023, Spring 2024, Fall 2024, Fall 1 2024
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Spring 2025;
14 Weeks
Saurabh Ray - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Keith Ross - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Nizar Habash - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Christina Pöpper - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Mohamed Kassab - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Talal Rahwan - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Hanan Salam - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Bedoor AlShebli - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Muhammad Shafique - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Carlos Guedes - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Dennis Shasha - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Mohamad Eid - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Serdal Kirmizialtin - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Azza Abouzied - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Djellel Difallah - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Eliseo Ferrante - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Riyadh Baghdadi - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
David Melcher - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Minsu Park - Taught in Abu Dhabi -
Fall 1 2025;
7 Weeks
David Melcher - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Domna Banakou - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Bedoor AlShebli - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Mohamed Kassab - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Sultan Hassan - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Aashish Jha - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Keith Ross - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Djellel Difallah - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Talal Rahwan - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Mai Oudah - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Yasir Zaki - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Nizar Habash - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Riyadh Baghdadi - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Sarah Nadi - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Muhammad Shafique - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Azza Abouzied - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Mohamad Eid - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Aaron Kaufman - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Yi Fang - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Hanan Salam - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Christina Pöpper - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Tuka Alhanai - Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Karim Ali - Taught in Abu Dhabi
This course appears in...
- Majors > Computer Science
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Spring 2025;
14 Weeks
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Communications Lab is a production-based course that surveys various technologies including web development, 2D design, digital imaging, audio, video, and animation. The forms and uses of these communications technologies are explored in a laboratory context of experimentation, collaboration, and discussion. Much of class time will be spent introducing and surveying equipment and software essential to media production and contemporary storytelling. Each technology is examined as a tool that can be employed and utilized in a variety of situations and experiences. The World Wide Web will serve as the primary environment for content delivery and user-interaction. Principles of interpersonal communications and media theory are also introduced with an emphasis on storytelling fundamentals, user-centered design, and interactivity.
Previously taught: Spring 2017, Spring 2018, Fall 2018, Spring 2019, Fall 2019, Spring 2020, Summer 2020, Fall 2020, Spring 2021, Summer 2021, Fall 2021, Spring 2022, Fall 2022, Spring 2023, Summer 2023, Fall 2023, Spring 2024, Summer 2024, Fall 2024
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Spring 2025;
14 Weeks
Domna Banakou - R 08:30 - 11:10; T 08:30 - 09:45 Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Evi Mansor - W 08:30 - 11:10; M 08:30 - 09:45 Taught in Abu Dhabi -
Summer 2025;
4 Weeks
Evi Mansor - MTWR 08:30 - 11:30 Taught in Abu Dhabi -
Fall 2025;
14 Weeks
Evi Mansor - M 08:30 - 09:45; W 08:30 - 11:10 Taught in Abu Dhabi -
Fall 2025;
14 Weeks
R 08:30 - 11:10; T 08:30 - 09:45 Taught in Abu Dhabi
This course appears in...
- Majors > Interactive Media
- Majors > Music > Artistic Practice Track
- Majors > Music > Music Studies Track
- Majors > Music > Music Technology
- Minors > Design
- Minors > Interactive Media
- Minors > Music
- Pre-Professional Courses > Media, Culture and Communication
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Spring 2025;
14 Weeks
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Games and play are deeply embedded in human culture. Play suggests a range of human experiences not easily contained by a common form. Games use their playable form to speak to the cultural spaces in which they reside. There is freedom in play. There is structure in games. How do they work together? This course explores how games structure play to serve their purpose, and how play inspires games to push expectations of popular culture. Informed by game studies and theories of play, students will study analog and digital games to consider the technological, spatial, artistic and social structures that shape a play experience. Utilizing web-based technologies and the Unity game engine, students will assume the role of both game designer and developer, experimenting with building game experiences that convey meaning as well as express aspects of humanity beyond contest and conflict. Some programming experience is preferred but not required.
Prerequisite: IM-UH 1010 or CS-UH 1001
Previously taught: Fall 2018, Fall 2019, Fall 2022, Spring 2023, Spring 2024
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Spring 2025;
14 Weeks
Domna Banakou - R 12:45 - 14:00; T 11:20 - 14:00 Taught in Abu Dhabi
This course appears in...
- Majors > Interactive Media > Computational Media
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Spring 2025;
14 Weeks
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The course is designed to introduce students to basic immersive virtual reality (VR) concepts and technology with a strong emphasis on the use of VR as a tool for conducting scientific research and developing scenarios for real-world applications in education, psychology, neuroscience, and psychiatric and medical treatment. The course consists of lectures, in-class discussions on selected topics, and hands-on VR lab sessions, where students will learn the basic principles of experimental design to be able to use VR technology to build immersive experiences for hypothesis testing. The goal is for students to gain both practical experience and to understand the fundamentals of human perception and cognition that should be considered when using the medium. Students will learn through first-hand experience of developing VR-based research applications how to assess and evaluate user experiences while maintaining best ethical practices. This work will be complemented by a series of guest lectures by researchers in the field from the industry and other institutions.
Prerequisites: IM-UH 1010, IM-UH 1011, CS-UH 1001, CS-UH 2219E, PSYCH-UH 1002EQ or ENGR-UH 1000.
Previously taught: Fall 2023, Fall 2024
This course appears in...
- Majors > Interactive Media > Media and Design Thinking
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The Capstone Project builds upon the conceptual and iterative design process of the Capstone Seminar and serves as a semester-long production course for Interactive Media majors. Students will leverage the skills they have learned in terms of software, hardware, interaction design, media study, and design thinking to create and innovate on their proposed project. This process will involve rigorous planning, testing, and documenting that follows a trajectory from low-tech prototypes to a finished work that is polished and robust. Students will be expected to share their project with the Interactive Media community as well as offer support to their Capstone peers through involvement in practical user testing and exhibition of each other's work. Upon completion, students will have demonstrated an ability to build, deliver, and reflect upon an interactive media product or experience that meaningfully addresses a chosen topic of inquiry and pushes the boundaries of the form. Emphasis also lies on professional production practices and presentation through the sharing and re-examining of the work, be it commercial, social, or artistic in nature.
Prerequisite: IM-UH 4000
Previously taught: Spring 2020, Fall 2020, Spring 2021, Fall 2021, Spring 2022, Fall 2022, Spring 2023, Fall 2023, Spring 2024, Fall 2024
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Spring 2025;
14 Weeks
Aaron Sherwood - Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Nimrah Syed - TR 11:20 - 12:35 Taught in Abu Dhabi -
Spring 2025;
14 Weeks
Aaron Sherwood - TR 11:20 - 12:35 Taught in Abu Dhabi
This course appears in...
- Majors > Interactive Media
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Spring 2025;
14 Weeks